Most of my character animation work this semester was done using the SimpleMan character rig supplied by the professor at the beginning of the semester. I feel extremely comfortable manipulating that rig to achieve specific poses. I have learned a lot about how the manipulators work, and I have experimented with several other character rigs to see the functions of some of the less common manipulators. Overall, I feel pretty comfortable using the manipulators to create poses with character rigs.
I really liked learning about how scripts can be used to make the animation process easier. On some of the more complex rigs, I still have a bit of trouble creating the custom MEL scripts that handle selecting and keying all of the manipulators. However, I'm sure these skills will come with time and practice.
Although I have very little experience with 3D modeling, my goal for the semester is to implement my projects from IMM 211 into my final character animation. In the other class, I have been modeling my own surfboard, fins, etc. as seen below.
![]() |
| My surfboard modeled in IMM 211 |
![]() |
| My surfboard fin modeled in IMM 211 |
So the ultimate goal is to bring the character and the models from the other class together to create a comprehensive/larger scale animation. Most of the students in this class have much more 3D modeling experience than I do, so sometimes it is discouraging to see the complex rigs they have developed. I am very interested in learning how to develop and rig my own character. However, I'm not sure if this is possible within the scope of this class.
I have mixed feelings about taking IMM 211 and IMM 370 at the same time, as in 370 it is assumed that you already know how to rig/model your own characters. However, I feel like I am learning the fundamental skills in IMM 211 which will allow me to potentially develop my own character by the end of the semester. I have learned a lot (in both classes) throughout the semester. IMM 370 gave me a different perspective on how people/objects move. Replicating their motions in Maya really helps you understand all of the factors affecting the object's movement. Becoming proficient in 3D character animation definitely comes with practice and time. As I continue to improve my skills, I hope to combine my projects from IMM 211 and 370 to create an interesting, comprehensive, and complex final project.












